I recently started using MAYA and am new to it with my knowledge limited to only the modeling part. I created a scene using basic modeling but the problem is that file size is to big for objects modeled. The scene represents a Class room which should of fairly low size as compared to whopping 92 MB !! in size. Key points:…
******* NINJA ADMIN EDIT ******* Some of the recent conversation in the UE3 thread has centered around physically based rendering for games, this is really a topic that deserves it thread so here we go! First, some links: Image based lighting, which is essential for a PBR workflow - Paul Debevec, Debevec's research is…
Hey guys, Im having a bit of trouble with my normal maps with UDK, I have baked the normal map from a high poly model in Maya and have it saved as a targa file. When i apply it to the wall instead of getting a good result like i did in maya its really low intensity and when i multiply it to strengthen it the diffuse…
******* NINJA ADMIN EDIT ******* Some of the recent conversation in the UE3 thread has centered around physically based rendering for games, this is really a topic that deserves it thread so here we go! First, some links: Image based lighting, which is essential for a PBR workflow - Paul Debevec, Debevec's research is…
Hi! Maybe somebody already suggested this but would people be interested in having a shared Google Sheets where we could gather some albedo, specular, roughness/gloss and metallic values for different surfaces? There are some great guides and examples on the web for some materials but I can't seem to find a database or…
Hi we are looking for freelancers who be a small part of our team in developing our commercial 3d animation video. This is a rev share oppertunity and a very small team.Work at your own pace and express your creativity while servers and clients are being built.This project is expected to last over a year.At that point we…
Hey everyone, I'm back to share more stuff. 3D game art work from a cancelled Insomniac Games IP. It was an open world action RPG. Stuff from Ratchet Into the Nexus: Stuff from one of my own game projects "WindRush" It never made it out the door. The Catstronaut:
Hey guys , I'm a long time lurker of this forum and currently my studio is in need of a 3D Artist and Animator. Let me give you a brief intro about my studio : Method to Madness Studios (of which I am the Co-Founder) has been working on a survival horror project for the past two years. A more apt term for its genre would…
Thanks for the crits, I'll work on that part for sure. Nothing final yet since I'm still trying to figure out which texturing style and workflow I'm going to use. I'm experimenting with some semi-stylized texturing right now which is based on the PRTpn maps (similar to objectspace normal map). After looking at a bunch of…
well there's nothing to disagree with, if it dosen't work its broken. "Implementation Dependent A common misunderstanding about tangent space normal maps is that this representation is somehow asset independent. However, normals sampled/captured from a high resolution surface and then transformed into tangent space is more…