To clarify, IBL alone is typically not a good solution for lighting in games (though it can be in offline renderers which do full on ray-traced radiosity which means you get shadows from ibl). Most modern game engines do something like this: Base IBL for the sky/clouds Local IBL that is generated from the actual level…
wow this stuff is looking really nice. I can give you a hand with UDK if you have any questions just PM me or post on the technical talk in the UDK section there are a lot of people on their with a lot of skill. Also get onto http://forums.epicgames.com/forumdisplay.php?f=366 the UDK website if your not already, there are…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Cool arrangement! I would look for break downs of assets rendered in UE in a similar style. You might just have to experiment with Unreals material editor. Take a look at the documentation of material functions. There's also people explaining how to create certain materials/material functions on Youtubes (Wadstein,…
Hi All, I am having some issues with Migrating materials from one project to another. I cant figure out if I am doing something wrong or if this is the way the Unreal works? I can successfully migrate materials and textures from scene A to scene B. But the issue is in scene B when I go to use a material that has texture…
I'm still in this. I burned a lot of time re-doing the material system so that I could basically turn Unreal into Substance Painter. I have master materials for the different surfaces (wood, metal, etc). This lets me use the same wood material (with slight variations) on all my wooden surfaces. All the coloring was done in…
Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
Got sidetracked. I wanted to learn more about presentation in UE4 to showcase my LittleLeaf model, but then I got sucked into materials and next thing I know I've got a ton of quixel megascan assets and I am going to make a small environment scene to display the model within. Here I am taking inventory and also getting…
I have an old thread that relates to this, but I never really went back to update my findings. Short answer is that per-face material assignments in maya are fucked and have been for a long time, there's lots of operations that can sneak in and cause the issue. Short solution is to use this script instead of separate, you…
Fun stuff man! Good model and bake, but there is something about the simplicity of materials in the "bake" shot that i just find more appealing than the final shot. One thing i would suggest for your textures overall is to cut down on some of the more noise/overlay type stuff in the texture, and focus on a few areas of…