Hi All,
I am having some issues with Migrating materials from one project to another. I cant figure out if I am doing something wrong or if this is the way the Unreal works?
I can successfully migrate materials and textures from scene A to scene B. But the issue is in scene B when I go to use a material that has texture maps in them, they need to be re assigned. So for
example, if it's a floor material with a wood texture in the base color channel and a texture in the normal channel they do not show up. So I have to replace the maps into their channels.
Am I missing something or is this what you have to do when you migrate materials?
Thanks
Alex
Replies
i managed by creating my folder-structure behind unreal's back and reading the paths out of the binaries with a text-editor. as i recall the materials then magically found the textures.
Thanks