Is it Possible? I have animation on two joints (Hips and Pelvis). I want to move animation of Hips Joint to pelvis joint so that all the transformations on Hips and Pelvis will stick to Pelvis and I am able to delete Hips joint but final animation remains same.
When I work, if I'm going to make use of other maps, I plan ahead and model accordingly. If I'm going to be using spec and normal maps, then I'll use zbrush and give the sculpt a painterly flair to it. Once I have my high poly bakes, then I can create AO and Cavity maps that help set a framework for the diffuse. I've also…
looking for advice on this, I don't really know much about 3d art, more of a 2d artist. So I have a tileset, currently divided into small pieces like so: It's pretty much just a beveled cube divided into quarters and then modified to each shape. They will be joined into the full tiles I need and then imported to Unity…
@DefiledVisions - Thanks man! I appreciate it. My workflow is nothing too fancy. I do retopo in Max with the graphite freeform retopo tools. Then when baking I bake out AO, Normal and Bent Normal maps. I take the green channel from the Bent normal for up lighting. And take the normal map into Crazybump to generate a couple…
No worries... Almost. It is imported as an uncompressed normal map. My preferred method, as I mentioned above, is to create the "flow maps" in 3dsmax. You take a plane with a regular top-down mapping and you start moving verts around, rotating, whatever. Then I created a script that automatically bakes the deformation down…
china will go to extraordinary lengths to censor things as well... They cloned NASIOC.com one of the biggest car forums in north america and censored every single post on the forums.. probably in the millions, I'd imagine so they can block the original seeing that it's a very large haven for car guys practicing free…
TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…
Hey guys, so I finished with the hair and wanted to do a
little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…