Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
Hello!My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ).I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…
We are proud to announce the release of a new Substance tool this week: Bitmap2Material 3! We rewrote from scratch the algorithms and we can now generate the best seamless normal and albedo maps out there from any source image. The lighting cancellation methods it uses can get rid of pretty much any lighting and output…
Hey guys! Guess what? It's me again. With my Leona character being in the most capable hands of my animator friend, I've decided to finish the project I did take up last year. Some of you may have seen it a few months back. This is a character designed by Eduardo Garcia in his HoMM3 redesign series. What I'll try to do in…
I've decided to make a test with the baking in both softwares and here's the result. - Testing steps: bake normal map in Toolbag (TB), bake normal map in substance painter (SP), swap nomal maps to see the behaviour. - Tested objects: I made 2 objects which are the same as the picture below (1 Object includes sphere and…
How to avoid excessive repetition and tiling? Use several maps! In Substance Painter, I use 3-4 of every type to make surface details instead of using only 1 and see the repetitive tiling all over the model It´s difficult to record and explain this on a GIF in Substance Painter, but I will try: WORKFLOW mixing detail…
Is there a source of information regarding current best practices when baking maps in Substance Designer/Painter, apart from reading through hundreds of posts spread out over many years? I'm getting back into 3D art after a break, and I literally just watched the video describing Duard's approach this morning, only to now…
Apologies for the late reply, had to get a new laptop due to my old deciding to pack in and took a few days to get everything up and running. At least this one has a half decent graphics card (840m) Here are 3 versions of the unwrapped normal, on each one I still seem to have issues in the mortar. How would people go about…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
Have you had your dose of happiness today? Never fear the happy gun is here!! Game ready asset, with concept art from 胡 坤Ho_ok (https://www.behance.net/88224315bb0a) Was able to flesh out some tricks on modeling and texturing in substance. Programs used: Maya, Substance Painter, Unreal, Photoshop.