Hi everyone, I made an extension for Photoshop (CC only) for working with layers — Layer Factory. I use it every day for more than a year now and can't live without it so I thought maybe someone will be also interested in trying it. Layer Factory consists of separate modules that can be hidden/revealed/expanded…
My girlfriend. Makes all of this stuff (life, work etc) seam to have a purpose. Also love hanging out with friends, though recently its been hard as I moved to UK. Recently started going to the gym and I've been enjoying it more than I thought I would. It's great to see the progress. Also been running at the gym (have to…
Gee exactly what I said, they updated the fighting all stars engine. Capcom needs to get it through they're thick assed armor plating made of 'ignorance and ghey', that streetfighter was not meant to be 3D. For the love of Shakira, we have so many talented 2d animation studios, doubly so in japan. Why in gods name could…
I just used html5 as an example... and the development of html5 has involved all the browser brands. In the end, they all agreed on these standards, yet MS is still not sticking to them. They didn't in the past either. I develop with ASP.net too... currently for web applications. I rarely use any of the asp controls…
One thing I love (cause I got used to it) in Modo is the ability to have your gizmo wherever you want it to be (right click to set it where you want) then move / scale whatever. This way you can always sees it in the viewport. That and the CTRL + direction (IIRC) to constraint to the direction your mouse is going. It isnt…
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…
Looking good, few crits below: there is a pop on the right leg on the idle as his body straightens up the idle itself looks a little samey, when the back goes straight and the arm goes at the same time, it almost looks like the arm isnt moving - some overlapping action here would be really nice so as the body moves have…
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
How can i do this procedure that he is doing in slate material editor in 3ds max 2010 material editor? I tried several times what he did there, but didn't worked right. Don't know if it can be done in the material editor but i tried to add materials as he did there: first a material blend where material 1 is a texture and…
Hello everyone, it has been a while since I had the time to work on this challenge, but I did end up making some progress on it during the last few days. The rough block-out is a stage I wanted to move past and I figured it would be time to move on to the sculpt pass as I added in some detail in places I will later bake…