pretty much as you move a vert to the left, it moves the vert also on the uvmap at the same time so the texture stays undistorted, theres certain instances that it is still unperfected.. but its still a damn handy toool
Nice Head...some issues in the uvmap tho. Awesome skin...i really like the dark skin tone on the Bikerclown. @Thermidor Great Design! The eyes and the teeth look awesome. here´s my attempt
This is a Chun Li model I have been working on I'm happy how the mesh ended up, but I was to lazy when making the UVmap so it didn't turn out too good. A leason well learned. Flat Texture
How was this building put together? Is it modular? I'm having a hard time getting my head around UVmapping large buildings like these. How have you gotten it so each window section is using the same part of the texture map? I'm interested ;)
Hello, what those could be due to and how could I do to remove? https://i.gyazo.com/a0956249c797f5b6e25fa18ac4bac482.mp4 HEre are the settings i used to bake : This instead is the Uvmap of my model : The empty space is to be filled in future by other stuff.
Well this is my UVMap so far, I think I may be doing something wrong because no matter what quality of base texture I put over it, it looks really low res in maya and UDK .
Now that is a prime example of what you can do when you sculpt a good rock. Excellent work, Prophecies! Could I ask you about your low-poly creation (and uvmap) and baking process?
As mentioned earlier it would be easier to help you if you post the uvmap for us to look at. In cases like this i steal pixel density from the areas around, from the nose and bridge of the nose, this usually works okay.
yes, silo is a very nice tool (in Silo2 we will be able to paint displacement like in zbrush and rendering out normalmaps ) ...and the girls still like Silouser here is my next update (model is final) i will wate for the Silo2 Beta for UVmapping and modeling an hiresmodel (for normalmapping)
ok SO now I have about 85% of parts done and most of those UVMapped with Normal and AO and Cavity maps. I still need to do a doorway and the ceiling and denticulation in the freeze. doing a lot of tutorials in Substance.