Basically, you have all the things wrong I listed above, and a couple more things too. Model needs the xforms reset (from the Utility Panel). The model's position is not zero'd on the X axis. Skeleton root node is not zero'd out on X. And the skeletal limbs are not exactly mirrored, the toes being offset more than the…
I'm going to call this model done for now. I don't want to tweak it anymore, even though some parts still look pretty rough. I've sunk way too much time into it and honestly it's left me feeling a bit desperate. I'm ready to jump into the next stage quickly.
Hello polycounters. Here's a situation I'm not sure how to deal with, I have a tube that I'd like rigged to a lot of bones so that it's nice and flexible, and I want it to have a sheath around it that uses a blendshape to scrunch down along the tube's length, but I'm unsure of how to get the sheath blending along with the…
Hi, I want to create hair for a 3D character. I am using a IMM Hair Brush I did myself. The problem is when I click on an specific topology line, all curves appears but only the clicked one appears with a low polygon density. I want all the topology lines to have that low polygon density without going clicking one by one.
Hi All ^_^ As you can see in the title I saw in a YouTube video of the work of weapon animation [ame] http://www.youtube.com/watch?v=lV3RDphPcCo&feature=related[/ame] All of this can be done But the problem is in the beginning Required for the video tutorial how Add the bones and then the skin to be ready to animation…
Hi there, I'm just starting to develop my almost non existent character modeling skills and wanted to follow a good tutorial so I learn a good method I can reuse on my own projects. I saw this on 3D Total: https://shop.3dtotal.com/product_info.php?cPath=28_31&products_id=66&osCsid=24g3b1unifksu21qiq4gqsfpp7 anyone done…
Hello I don't normally share my notes from lecturers but this guy really inspired me so i thought I would share my notes with you. Alex Negrea http://alexnegrea.blogspot.co.uk http://www.youtube.com/watch?feature=player_embedded&v=RRD-CC2DaOE# Over the last four years Alex Negrea has taught himself to become a fantastic…
Hey Guys, So this is a final year 3D environment piece for my University course, a remaster from the indie game Gone Home. I've created Sam's bedroom with PBR textures and implemented into UE4. I've adjust the lighting to a blue tone as an inspiration from many horror and Sci Fi movies from the 80's/90's thus hopefully…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…