Hey Guys,
So this is a final year 3D environment piece for my University course, a remaster from the indie game Gone Home. I've created Sam's bedroom with PBR textures and implemented into UE4. I've adjust the lighting to a blue tone as an inspiration from many horror and Sci Fi movies from the 80's/90's thus hopefully making the lighting more spooky.
This is rendered with production lighting , optimized lightmap resolutions and a adjusted post process volume. I still need to fix one or two shadows, such as the one on the bed/ bed sheet.
It would be awesome to get some feedback on my project so far.
The first lot of images are from the indie game and the second lot is from my UE4 project.