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Gone Home Remaster- Critiques and Feedback needed.

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BethFreck null
Hey Guys,

So this is a final year 3D environment piece for my University course, a remaster from the indie game Gone Home. I've created Sam's bedroom with PBR textures and implemented into UE4. I've adjust the lighting to a blue tone as an inspiration from many horror and Sci Fi movies from the 80's/90's thus hopefully making the lighting more spooky.

This is rendered with production lighting , optimized lightmap resolutions and a adjusted post process volume. I still need to fix one or two shadows, such as the one on the bed/ bed sheet. 

It would be awesome to get some feedback on my project so far. :)

The first lot of images are from the indie game and the second lot is from my UE4 project. 


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