It's an annoying quirk for sure. The multi cut and quad draw loop mode behave the same, and sometimes try to loop "inverted" to where you're actually hovering over. Generally it wants to create a closed loop whenever there's a crossroad as seen on your ear. One workaround is to prematurely stop the loop by creating an edge…
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looks pretty good overall, although i would try to avoid that pole right between the eyebrows. you could probably run the loop from the centre of the nose all the way up over the top of the head, and have a bit cleaner geometry in between the eyebrows there.
Hi!! After fighting for a couple of hours, I finally found a technique for terminate support loops in Zmodeler ( So instead of having 3 loops in a supporting edge, you have one). With this technique you have less edge loops going through your mesh, and doesn't distort the curved parts of your mesh. And it smooths…
You would need to add edge loops on the curve before and after the area with pulling. It also looks like you could get away with using a separate piece of geometry for the inset area.
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
I'm pretty sure it is a lot more complicated than that... I believe what Max does is tile the textures in every direction to catch anything outside of the given block. I'll look through some settings and stuff but I'm pretty sure that would create more problems than it would fix. Edit: Yea there isn't anything that loops…