Because I felt like it, I made Ike from Fire Emblem and Brawl. Pretty much done with the textures besides some highlighting and shading, unless anyone thinks otherwise. The texture on the cape around his neck is bugging out, so I'll fix that later. And there's still a bit of clipping here and there. The only problem I'm…
Hi, I'm haven't done much rigging for games... I've got a quick question regarding joints that are not under the root hierarchy of a game rig. I've seen an example of doing wrist and ankle joints in relation to a 3 chain ik/fk switch setup, as free floating, where they are point constrained to the last child of the skin…
I have a question on general ideas you guys may have on rigging cables and wires for gaming. Just an example, if I'm doing an animation of parts being pulled out of a computer, typically the cables and wires are kind of stuffed and wrapped in the case in weird positions and extend as you pull parts they are connected to…
I use mostly groups (with IK-handles inside it) rather than curve controls. When I group some of the IK handles (Ctrl+G) the local rotation axes of this group is not oriented to the local rotation axes of the joint where the pivot is but to the global axes. Solutions: 1) Orient local axes of the group manually not the…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…