WAIT There are Fire Lookouts in that game ??? Played that game to death, so good and simple mechanics but hard at the same time. But yo thanks for the feedback, im gonna try to fix that now.
Hi Polycounters, I made a prop for practice I though to try something simple to begin with but which would give me the chance to make some metal materials. Take a look and see what you think I'll go for something more complex next. I'm open to suggestions for what to add for a folio. [IMG][/img] [IMG][/img] Cheers -Phil
Zbrush is a bit confusing in the way the document vs the project file vs the subtools are all saved and exported... but you really got to read the manual man. If everything is confusing and you feel like you're lost, that's a good sign that you need to crack open the manual and try to understand exactly where you are and…
Hi, I'm working on the High-poly for a large model. It has a Symmetry and Turbosmooth modifier applied. The Turbosmooth has 3 iterations applied, and the model totals 30 million polys. The Max file size is 340mb, and although a little laggy, can be worked on in Max just fine. I collapse the stack by deleting the…
hey out there to all you pushers of polys. What up! I have been working here and there and thought I would post a few vids of some of it. this first batch is for an xbla game in the works. http://mattlefferts.com/Storage/Renders/imp_slash.mov http://mattlefferts.com/Storage/Renders/imp_idle_alert.mov…
Hi guys, Here is a cool prop I am working on right now. I still need to texture the blackedout part. I'm also trying out alot of different lighting scenarios so these r not the final ones yet. The concept was done by Jeremy Love. Critique welcome. :)
So I saw an image on pintrest and was inspired. This forum thread will document my progress. Critques and constructive criticism are much appreciated at every step! Unless of course it's something that's too late lol Starting from my basemesh I created the head: Finished the rest of the body: The legs are pretty long and…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
I made it as a standalone filter, you load it in your software (I usually use Substance Player) then input your un-normalized texture, set the parameters you want (output resolution, bit depth, and file format) and save the normalized file.
Hey guys, just now I did a file cleanup via the menu above and it printed lots of failed save/ failed load on the log window, I thought it didn't save the file (cus it said failed to save...) close painter and reopen that file, now painter won't even open it anymore..and instead it printed this on the log window..…