I've moved this from General Discussion to Technical Talk. UVW Unwrap modifier is very fragile. The edits you make depend highly on the vertices coming into it from down below. If you do some UV edits, then switch to a lower modifier and change something, there's a high likelihood the Unwrap modifier will throw away all…
Hey everyone, Just wanted to point out that the Steam Summer Sale has arrived and that Modo SE, our Steam edition of Modo is 40% off right now bringing the price down from 150 USD to 90. It's a pretty sweet deal some of you might think is worth checking out. Modo SE on Steam: http://store.steampowered.com/app/244290/
Eh all, So, I'm modeling a large cliff rock (which started as a sub-divided/smoothed cube), and thought a good way to texture it would be to make use of the edit Uvs > Unitze function so I could use a seamless texture.. Problem: ALL the faces are randomly rotated by 90o and I probably have at least 700 faces to make all…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
I am really hoping that one of you guys/gals will know something about this, So at work I am having to edit some terrain based on an outdated DEM (digital elevation model)/height map and make it look like the new area. I am needing to know if anyone knows of any software that can do this process rather quickly. Thanks guys…
Sticking with the limited edition, it's price is being brought down in line with the regular edition over here. Wanted the Hobbe figure though :/ Bonus content is still an extra dungeon, a legendary weapon, spartan armour and energy sword from halo.
So, ive been working on my uv editing and unwrapping. Ive never been able to get the hang of it and as i suspected i was missing a vital mundane step. Welding. But when i flatten uvs, i start to weld edges, the uv start to deform. Even if i put the edges parralell each other i still gat deformations. Naturally texturing is…
basically, I have this reasonable simple convex editable poly (only 14 tris) that I want to map a bunch of spheres to. The poly is very irregular, so using a spline is not an option. Is there a "create patch from selection" button or something along those lines (since there is a "create spline from selection"? or maybe a…
That's right. It most certainly is a bold move but I decided to provide a free edition of Quick Save Maps to the community. It includes all core functionality and is completely free to use for non-commercial projects. I really hope you guys appreciate it and that I am not stepping on anyone's foot here. I am also excited…
is there any way possible to to edit vertex colours during run-time in UDK, with a script or actor somesort, i want to try and make something based on some natural selection 2 art and want to find a way to do infestation that is slowly over taking the map. which visually i can pully off easily with a vertex paint shader…