Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
Any C&C and guidance is welcome. This is real-time from within ZB. Can't say I know how to render in ZB and I haven't seen too many tuts about that particular subject. I tried as hard as I could to get the veins right and I think I'll never be happy with them... The original bust was sculpted by Peter Murphy and the skin…
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.
Currently Working on a Medieval Assassin bust. So far I focused on the armor more than the face. I'm trying to show personality and character through the face. I'm looking for a neutral character that follows her own goals and play by her own rule. Moreover it is the type of character that can be an antagonist at the…
Yup, parents ftw!. Target is the kids, for "their" kids turn to "rule" the damaged herd they created.However there are a lot of factors outside of just blame the parents that add to the situation. It becomes horrible with some stories when you hear what people find in trash compactor bins awaiting the compactor... Anyway.…
Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…
Thanks for the tip! I tried that, and it’s definitely better. I might still use some roof assets to add a bit of extra variation along the edges. I’m also working on a trim sheet for the wooden parts, such as beams, pillars, etc. Wood in No rest for the Wicked: I’m not a very good painter, but I’m trying to replicate the…
Hey Polycount, Having a little difficulty working with hair, haven't done it for sometime. First time I have worked on a proper female bust so be nice to know what you guys think :)
Hey guys! Looking for a critique on my cyborg-ish, wounded soldier bust I did for my latest class. I used substance to paint it to try and get more practice in the program. Thanks for any feedback! [IMG][/img] [IMG][/img] [IMG][/img]