So it looks like all you are only multiplying the blend texture to the vertex color. Here is an example using UDK http://eat3d.com/free/vertex_painting After multiplying the blend map with the vertex color, he adds the vertex color back in (so parts that should be blended 100% are) then a power node to adjust the contrast…
Hi! I'm new to UDK (and this superb website!) and I am trying to do some vertex painting on my static mesh but I don't know how to do it right. I would like to do some basic vertex painting and somehow save it into the static mesh. I tried dropping it into the viewport and painting but it doesn't save the info in the…
I am trying to do morph targets and i am using soft selection, edge and regular vertex selection to make facial expressions, when i am done i get an extra vertex! did this ever happen to you? what did you do, what am i doing? Thanks a million
Does anybody know... if this is even possible; how to setup a material that uses a mask for a falloff? (for vertex painting) I've been looking at this tutorial: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/3Way/index.html The thing is, every time I paint, I…
I am trying to transfer vertex color from a low poly mesh to a higher poly mesh in 3ds max and can't seem to figure out how to do it. My searching has pointed me to using a projection modifier so I add a projection modifier to my higher poly mesh pick the lower poly mesh that has the vertex color on it as my reference…
Im making a bunch of broken buildings for a war scene where the materials blend between bricks/plaster where its broken. Ideally I would use vertex paint to make buildings look different, but that would involve me vert painting a bunch of buildings, which is fine but a little time consuming... but I would get more variety…
Ive been having an issue where turning vertex colors on ontop of my hair shader results in this weird rainbow pattern across the whole mesh. My goal is to use vertex colors to bake in ambient occlusion into my hair mesh. There are no other colors assigned to the vertices exept black and whit and i have no idea why this is…
I'm trying to place a plane in Unity with vertex colour applied and have it fade to from 0 - 100% opaque. None of the existing shaders seem to be able to do this. Whenever I look up tutorials it involves coding/scripting which I have little experience with. Is that really the only way to get fading vertex colour in Unity?
I'm really new to UDK so excuse me if this is fairly obvious. I was wondering if it was possible to vertex paint BSP geometry in UDK or are static meshes the only choice. BSP brushes seem to create relatively simple geometry but I thought maybe the engine could tessellate them to allow for vertex painting. Sorry for the…
Hi there. So i had some issues with vertex normals in CE3 so i wen't on CryDev and asked. Only answer i got was that i'm not supposed to edit vertex normals in a PBR engine because it messes with the fresnel. I'm mainly talking about using it with vegetation. Does anyone have anything to add on this subject? Is it true?