Maybe. Substance Designer is rapidly becoming the go-to for making things like tiling environment textures and leaving Photoshop in the dust. That said, Substance Designer and Substance Painter still have a long way to go before they can compete with Photoshop (and arguably 3D Coat) and a skilled texture painter for things…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Hey there! I am thinking about buying Substance via Steam and was wondering if there are any known downsides about buying tools on Steam? Is Steam in this scenario just the licence dealer? Can I just activate my trial version, with the key given by steam? Or do I need to use steam to launch Substance? Are there known…
I'm trying to get the Substance plugin installed in MODO 903 but the substance website only has the plugin for 1001. I've installed this as some times plugin's are backwards compatible but not having much luck seeing it pop up under the "Texture" tab. I'm running the latest, greatest build of substance Is there any way of…
Hello! I have been having some trouble getting Substance painter's texture baking to behave on this model. I created a high and low poly version of the same model, and I'm trying to bake one to the other through Substance Painter, but it's giving me weird results. Pics below: So far I've tried: -making sure both models are…
Substance is actually a lot more feature-full than people realize. One of the reasons it does not have export/import for Photoshop is because the necessity to export to Photoshop is antiquated - Substance painter is basically Photoshop in 3D and for full texture sets (materials). Just about everything you can do in…
Hello. I'm trying to make realistic skin using substance painter and substance source. Realistic skin is new to me, as i was focused on sculpting and stylized low poly so far. Perhaps my model is a bit to low poly for realism? Anyway, i'm not quite happy with results i achieved so far and i feel stuck. Any suggestion and…
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.
I was planing to buy substance bundle this new year sale on steam , sadly it didn't have discount this time .Now I'm hoping it will have discount this summer sale,but still worry that it won't have again,did substance have discount in the previous summer sale or not? Should I buy substance bundle right now or wait for the…