Hey polycount! I just made a dude, trying to get my realism game to the next level. I feel like I'm not quite there yet though. Any feedback or critique you guys could throw my way would be welcomed with open arms and internet cupcakes.
I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way. The tech is built upon the core principles behind Brick Block, but with triangular instead of cubic tilesets. Triangular…
Hello, I have a mesh that I have to paint, but it's huge. Is there a way to automatically apply different textures based on poly height or angle? Using 3ds Max or Unity. Here is an example of the mesh. Please help.
Hey all, Feeling pretty dumb right now but I need some advice regarding the UV unwrapping of chamfered objects like the one I posted below. On this I've applied a cylindrical mapping then tweaked the UV's size manually but there's some waving still...I've tried flattening the UV's by material Id as well but in the results,…
hi, I wanna search for intersecting faces between two objects, and then delete or select them. I know Boolean can be similar, but the results I want is to avoid creating more Tris. I just want to select the components that intersect in the original objects. I thought it was a very simple and universal appeal when you're…
Im midway through college, and i figured i should get serious with this portfolio business. Heres some wip images of a male base im working on. I wanted to challenge myself and really get some nice anatomy showing up and looping nicely without sculpting it. I also want to have a good base that i can easily launch new…
https://www.youtube.com/watch?v=yMTq4xPvxfk Hey guys! Last week I was super inspired by the new release of UE5 early access and had to dive into the lighting tools, ever since I saw lumen when it was first announced I couldn't wait to get my hands on it. the promise of realtime GI looked so amazing. In this tutorial I show…
I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
Hey everyone, I'm more of a programmer than an artist and I was getting frustrated that I couldn't make anything look nice with any of the tools out there. So instead I decided to make something for myself purely in code, it's very early in development as its just a side project for now but I wanted to get some feedback…
I know only for two modeling techniques that are proven to work reliably well for most people, one is edge extruding, and the other is box modeling. I personally never felt comfortable using box modeling, but now when I am trying to do a model of the head (not realistic one) that I don't have full reference supply, as in…