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Hello My name is Nathan Kelley and I'm currently studying Computer Animation and VFX at Leeds Beckett University. I'm currently making my dissertation and I need people to be involved in the research which I've chosen a questionnaire. The Dissertation topic is called "Can Houdini be a good alternative to 3DS Max and Maya".…
So what specific bullet points about Houdini matter for us about game art production? Wondering if I should start looking into it as a Character Artist and aspiring Art Director. What I briefly remember from a Certain Affinity lecture they did for GDC was that they were able to generate procedural, game-ready meshes, VERY…
https://vimeo.com/448212258 Gradient descent is an optimization algorithm used to minimize some function by iteratively moving in the direction of steepest descent as defined by the negative of the gradient.
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…
Ok so I'm working on a project were a building is being destroyed. This is done with houdini dynamics. Now because the building will collapse it's already broken up into parts in houdini and then imported again in maya with alembic. I want to project a matte painting on this and bake it into the UV's. The projection looks…
It looks like 3ds was not meant to handle this. You need either a plugin or dedicated software (marvelous, houdini). Honestly i am not optimistic here but (as a max user) rooting for this experiment.
if you are on the go fast mindest , rig + join + blendshape sounds like a perfect idea. but if you really want to push your studies. i will investigate houdini with - kinefx join chains - vellum post sim with your kinefx anim as target ref geometry - then vertex animation texture for export This is very impressive work…
I don't think I would recommend stock footage for your senior thesis, Maya/Houdini or FumeFX would be the way to go on this. Look up a couple of tutorials on dust dynamics in either Maya, Houdini, or Max. It wouldn't take long, probably one or two emitters with initial velocity facing the direction of the chain motion with…