Great to see the topic get so much discussion. I think most important is to be aware of change. This is so artist can adapt and change with the times and the software. Where there is change there is always fear. If we are given quicker means to content creation we still have the power to be highly artistic and creative but…
Just wanted to add that my ancient TC4400 hets laggy at about 500k polygons. I imagine that the other convertible notebooks/slates/tablets would blow mine out of the water. BTW, the reason I use mine is I'm at school and work over 8 hours a day and have no workstation I can sculpt or draw on. I have Admin rights on all…
Modo is a great modeling tool. Hard to beat it for mechanical and environment work, especially now with MeshFusion. For hard-surface stuff it is really awesome. It is an extremely capable poly/sub-d modeler. However, as others in this thread have stated, there are still some lingering disappointments/frustrations and I…
For those that have been waiting on Mari coming to Windows (Linux only till now) Its been released. There's a demo can grab at the Foundarys website: http://www.thefoundry.co.uk/products/mari/ I haven't tried it yet myself, but apparently you better be running one beast of a rig for it to be usable. Also note that its 100%…
Hey everyone, I'm a student and trying to set up a render shot for my scene and I'm having a problem with some post processing effects on my liquids. There Guassian blur is effecting everything in my scene fine, but my liquids are still very... un-guassian It's pretty noticable, even from far away. Essentially, I have a…
Hi people, I'm having some issues with my normal map. My model shades correctly until I apply my normal map. The texture itself looks fine to me but I don't have alot of experience with baking. Some info on the model: * My high poly was basically the same as my low poly model but I used modo's rounded edge shader. * All…
1. Use hard edges at very harsh angles. Abuse this if synched. 2. After you unwrapped, set your hard edges to your uv island boundries, there are scripts that do this automatically. 3. Force triangulate before exporting out of your 3D package 4. Do test bakes. I recommend creating a high poly cube and test your hard…
I would imagine a guy with your expereince and talent would be happier at a game company like ID or Epic ..people pushing the boundries ..or hey the movie industry . What I dont understand is that they had MORE impressive stuff for Xbox 1 with the dancing mech and the butterflies . Maybe they will show off more technical…
Texel density's a bit high on the mini cylinders at the top and low at the base parts. I'd also add some orange rust at the tops of the metal support parts at the bottem to ease the transition to the floor. In the very middle the little divets don't alternate like they do around the other seems (you can just offset the…
Uptown; Garden District; and Bywater all seem very livable areas. Uptown feels more "bike messenger"; Bywater feels more "hipster". All three areas are south of St Charles St; Rampart/St Claude. Uptown is roughly between Louisiana going West to Audubon Park/Tulane University; Garden District is between Louisiana going East…