I haven't figured out the exact math/science behind it, this is as close as I get and it works 99% of the time. If you want the corners to touch, I just use the symmetry modifier, with the pivot in the inner corner.
Transitional meshes technique is meant to mimic gums SSS. Not really needed here since you've lightened the gums at the teeth bases. Also kind of overkill IMO for an asset that will be hidden 99% of the time. Looking great.
The NDS handles alpha maps very poorly. When I worked on a DS game just I avoided them at all costs. Go with alpha test textures instead, they work fine 99% of the time.
http://www.stefanheinrich.com/pics/mob01.jpg This is fucking awesome dude. Very nicely done, great subtle shapes. Even down to the high freq. detail, that 99% of people screw up. Just great work.
I love his work! He has a 300pg book of sketches for $99. Then a 100pg book for less. Also he his currently working on Marvelous Land of Oz. Check out his new stuff!
[ QUOTE ] When doing a color spec map, is it just to use different shades of one color? [/ QUOTE ]It depends on the engine you're working with, but 99% of the time you can use any colors you want =)
Yeah, forward it over and I will take a look soon. alecmoody@gmail.com Also, what errors is he having? 99% of the time it is either a y/z flip issue (map comes out weird colors).
fightpunch : Jaw-dropping Here's something not so great : I tried to make a painting using only the smudge tools of photoshop (well 99% of the time) http://www.youtube.com/watch?v=BS4zvfV7mEs&feature=youtu.be
just put the preview resolution down to something like an eighth... you really don't need to be working at 8k man. you could get away with a 4096 and still keep 99% of your texture details..
Save up for it. Or get the free cousin app Sculptris. http://pixologic.com/sculptris/ Or get 3D Coat, the Amateur edition is $99 and you can upgrade to Pro when you're ready to sell your work.