<3 <3 <3!!!!!!! Was wondering what a FPS rig setup should look like, would love to hear more on that. Singularity is looking better and better too. Stellar job Raven.
Thanks guys; appreciate it. Adding a Run animation: Front Left Left 3/4 Right Right 3/4 Game And adding a Sprint animation: Front Left Left 3/4 Right Right 3/4 Game Edit: Adding Run and Sprint thumbnail images.
Physx plugin for Maya 2013 has two versions-Physx 3.x and 2.x.Which do u feel works better.I haven't really tried 3.x(just updated my version). I did notice from the info I am reading on the net that 3.x has some limitations compared to 2.x but its faster.It does not support tearing and self collision. Has anyone here…
Hey everyone I'm a mapper from doom 3: Phobos. We are currently looking for modelers to make map probs for our new areas. Our other modelerr is working on charecters so he doesnt have time to work on both. We are looking for a guy that can design, model and texture probs like, doors, crates and other map stuff. We just…
The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
It says 3 gigs because Windows XP 32bit is limited to 3 gigs. 32bit systems cant really see much beyond 3 gigs. So you have a gig of memory wasted. Given, the new OS would probably use that, but that leaves 3 gigs for your apps.