Enough lurking. I am a 14 year old modeler/texturer. I have been modeling since the age of 12. Here is a halo 3 elite I have been sculpting for a team. The base model was not by me but I need to get the base anatomy down.
Right now it looks as if the model is suffering from being subdivided to a much higher level than it should be for the amount of detail. push the most out of each sub d level before dividing to the next, look at some anatomy refs and apply the basic musculature to the forms. right now it looks too blobby and rushed. nice to see you givin'er at such a young age.
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