Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
just finished another modular environment for UE https://www.artstation.com/artwork/kQo3K0 https://www.youtube.com/watch?v=UpuPV3U_XRY&ab_channel=Roman
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
Thank you for the kind words. I think it's a bit too clean at the moment, but I do intend on adding modular detail with prefabs..things like details you'd expect around a home. I want to come up with a layered "grime" or dirt setup within the shader too.
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Torn Banner Studios is currently looking for Environment Artists for their upcoming UDK project, Chivalry: Medieval Warfare. Our Company: Known as Torn Banner Studios, our company is officially incorporated and operates globally on a virtual basis. We are a fairly small team of less than 15 members and are extremely…
Hey all! I started working on another environment again, this time I wanted to work within a lot of things that make me extremely uncomfortable. I've spent some time learning some key concepts since the last time I posted, so it's time to iterate and improve upon them. I learned about Modular Kits and Trim Sheets, as well…