Good day, I'm one of the coders of Smokin' Guns project (to be precise, now I'm working at one of its branches). The game is based on quake3 engine. And it is about westerns. We hadn't any modeler since 2005 (or maybe even earlier) and now the time has come to replace old models. But we still don't have modelers. So, that…
Someone posted this on irc or something last night, a nice teaser for those of us that arent in a city it was actually released. http://media.filmforce.ign.com/media/670/670907/vids_1.html
It doesn't work because baking isn't in alpha 0 at all. It was only added later and should be in any of the recent development builds found at: http://www.graphicall.org/builds/ It's best if you talk directly to the developers, they should have an idea where to start. Best time for this is to attend the weekly sunday IRC…
Good day Rang3r1, I would like to introduce to you the smokin guns project (link to the project). The project is a small friendly community. We had't any modeler since 2005 (or maybe even earlier), so we have to use old models. (I'll create a topic here later about it) But we have some coders (including me), so we may show…
Armanguy: We used to have "3d fightclubs" on Polycount where a few people talked on IRC, chose a time and a subject and whoever produced the better model in the time won.
Looking sweet Brush! As I mentioned on IRC I still recon you should add a bit of colour variance to the scene, but other than that it's looking good :D
I think the closest you'll get to that is the IRC channel. A Skype group for answering people's tech questions in realtime seems like a pretty long-shot idea :P