This got me started so quick with Subsatnce Designer texturing. I actually like using add/sub instead of the copy mode for the blend to not alter the base values as much but ya. I'll add, once you get used to Substance Designer, it's really fun and quick to use. I find myself waiting on DDO a lot to do stuff instead of…
In UE4, you can create new graph instances of your substance through a right click on the main Susbtance asset. Each instance will act as a copy of the original substance and will be updated if the original is updated.
Hey guys! I'm having problems with brightness difference in my greyscale texture maps. After exporting them from Substance Painter (PBR Metallic Roughness), and importing them to Marmoset, they appear brighter and makes my model way more shiny because of that. Anyone know why this is happening? I have tried tweaking the…
I've been work on the current biweekly substance challenge and made Whilst I was nearing completion I started to split the substance into generator in the interest of re-use and procudurality, turning into (a process which has taken longer than making the art in the first place, but that's by the by I guess) Now my…
Just starting to mess around with hand painted textures in Substance Painter. Im curious why Im getting warping in my Arnold renders that does not appear in either Susbtance or the Maya viewport. This is handpaint only. No baked normals. Only importing the base color map to maya. No smoothing or subdivisions. Thanks in…
Thank's Danny ... I just bought your "Sustance Painter To Vray" tutorial, cool stuff ) , anything "arnold + substance" in the future, and it's a insta-buy !
I can attest to this. I've been using substance at work now for a few months and it has sped up my texture/material workflow 'substantially'. In all seriousness though, I've used Designer and Painter, as well as dDo and nDo and I find substance to be a bit more liberating, workflow-wise. It's been awhile since I've worked…
Looking for a 3D artist (Blender + Substance Painter) to create a small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope: - Bust-style character pieces - Shared base provided - Single 2K texture set per piece - Clean low-poly, game-ready topology - Unity / URP compatible Paid, indie-friendly…
I'm still a student and i'm having problems when trying to bake material ids in subtance. I have an asset compound of multiple parts without attach. I select the whole asset an export it as low poly, and I do the same with high poly version. Both low and high have different materials for any part and in high also have…
Hi here, i'm student at Le Campus Adn in Montréal. For a studdent project i need to make 7 substances. Here are the my beginning, i need some feeback, i'm stuck, i have see my work too much. C&C are very welcome, I will update this post with the last version of my subtances ;)