Copypasta from blog: http://joscelinfrost.blogspot.com/2015/10/friday-wrapup-first-edition.html Hey all! This week was an exciting one for me, to finally have the game shared with the public is something I've wanted to do for a long time. I will try to do these weekly wrap ups to share any progress from the week, and it…
Hey, I am new to the forums and I have made a Selfie Stick to showcase. It's one of my first models I have made. I rendered the Image so you can see what it looks like. Hope you like it <3
Hello, I made a stick grenade for the source engine, although I did NOT make the model I only made the texture. GIF image: Diffuse: Spec: 1024x maps since it is for first person and I'm pretty sure it's going to be 512 for third Crits are welcome!
Hey everyone, I decided to try a simple asset to get some practice with high poly baking. I decided to do this German stick grenade, it seemed like a fairly simple asset to make. High poly compared to reference: Low poly: Now that I look at it, it seems the end section of the handle is too long. I didn't add the little…
Hi guys, I have decided I need to set some goals, and focus on creating some finished pieces for my portfolio. So I have been working on the following sculpt. I am still pretty new to character modeling and am working on overcoming the technical challenges of creating game ready characters. I am currently stuck on what to…
Hello friends, It's been a while! But this time spacemonkey and I have not been idle... we have just put the finishing touches onto a new Dota 2 custom Courier. :) You can check out the Steam Workshop page for the backstory and voting here: http://steamcommunity.com/sharedfiles/filedetails/?id=161982972 May we introduce...…
Now I must sound like a total n00b but how do you geniuses get stuff to stick so well together when you model it? I mean it can't all be skill In the image below (by earthquake) he's modelled the gun holsters flush with the legs / trousers, and then went on to model a freaking jacket with perfect alignment to the body…
Starting up a new project in UE4 - a flight-based twin-stick shooter. After getting the game up and running mechanically, it's time to start bringing in some art to flesh things out! First up is the player character, a combat helicopter dubbed the "Badger." Still finishing up the highpoly, but I'm happy with the direction…