Starting up a new project in UE4 - a flight-based twin-stick shooter.
After getting the game up and running mechanically, it's time to start bringing in some art to flesh things out!
First up is the player character, a combat helicopter dubbed the "Badger."
Still finishing up the highpoly, but I'm happy with the direction it's going so far.
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I think I'm calling the highpoly just about done, and moving on to the lowpoly!
I decided to split the rotors into their own texture sheet, so I'll come back and do those later.
Also got some animations going for it- here's the idle/hover animation up close and from the "game world" view:
https://i.gyazo.com/9de987ff688daf71b46850a3dd74e2ae.mp4
https://i.gyazo.com/ca324a3e95ff5bbde95f61e2f780e591.mp4
Wheels also have some faceting too, could up the edge count on those as well.