Really solid stuff, heh. Glad to see devsusing UE5 while not falling for Tim Sweendley's marketing slop, and doing things the way they're meant to be done. The art of optimization shouldn't and can't die. Nanite was not invented so everyone could import infinite density meshes and just let the engine handle it, costing all…
I have tested this rig on multiple computers. The computer that it is running on for the video has 16 GB ram and a i7 3.4 GHz. Whenever I try and rotate any of my controls it is VERY laggy. A timeglass icon appears and my CPU load increases to about 25% total. Ram stays stead and hard drive as well. Here is the video of…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
I have a 3DSMAX 2011 scene (directx mode) with many objects and when I assign complex Vray materials to the objects in the scene the viewport slows down to a crawl: 4FPS. When I apple a simple Vray material the viewport performance is about 40FPS. When I apply an simple Standard material the viewport performance is about…
Hello, well I have a skylake i7 6700k with water cooling at 4.5ghz, 32gb ram ddr4, samsung evo pro 850 ssd and a gtx 680 tri-slot edition. I have a really weird problem with Marmoset Toolbag. Every time I power on my pc marmoset runs fine, if I wake it from sleep though it is really really slow on 30k meshes with 4…
Hey Thanez, First of all, I really appreciate you taking the time to write all of this — seriously. I know you're not trying to attack me, and I can tell you're coming from a place of genuine concern. That means a lot. I read your edited post, and I understand where you're coming from. I'm not ignoring what you're saying.…
I have had this problem before where my low poly that I made with uv in 3d max is showing through my model in substance painter after baking. I am wondering what would be the best fix? I dont have a cage on it and dont know really what a cage can do Also the low poly is about 5k but I have seen others that are the same…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Worked on some particle effects including a snow panner that blows over the surface of the landscape. Haven't really done any breakdown shots so I thought I'd share some stuff I've been working on. The goal was to make snow that blew over the ground and followed the flow of the landscape. This was done by duplicating the…