I have had this problem before where my low poly that I made with uv in 3d max is showing through my model in substance painter after baking.
I am wondering what would be the best fix?
I dont have a cage on it and dont know really what a cage can do
Also the low poly is about 5k but I have seen others that are the same count and look just fine.
Any help would be greatly appreciated
Thanks
Replies
I will look into it also and get back after
Thanks
The next thing through that my detail made in zbrush like skin detail seems blurred or low res
What would be the best way to fix this??
Thanks
There's only so much detail those few pixels can hold.
I'd consider redoing the UVs in order to dedicate more than 1/64 th of the head's texture to such an important focal point.
Well, unwrapping a face model like that can be done cleanly in a matter of ... a few minutes. Look at any professionally built head model for reference, place your seams the same way, click pelt/unwrap, rearrange things a bit, done. This takes about 10 minutes to do. If you say you "hate" doing this, that probably just means that you need to research and learn about the topic further, because this is as mindless and straightforward as it gets really