Have somebody managed to get something usable from Substance Designer Atlas scatter ? It makes any opacity /alpha binary and thus you can use it only in very hi-res format . End even that way it's still degrades visual quality of details alot . I never use it because of that doing any scatter in 3d render usually. Still…
Ikarus Studios is currently looking for non-paid, deferred payment artists and modelers for a prototype episodic project, dotCase Files : Grimm Murders. Ikarus Studios is in its infancy and currently consists of yours truly. IS aims to not only create interactive multimedia, but also other areas of work including Film…
Im getting pretty close to finishing my voxel cone tracing unity plugin, which allows you to have completely dynamic lighting with global illumination. Heres a dumb video showing the effect. Its a bit outdated and the framerate is much lower in the video due to video capture and optimizations I have done since then. [ame="…
So I have had these exploratory Ideas in my head for awhile and I finally have been sitting down and creating the foundational elements for UE4 actor based music-nodes. RIght now its all visuals and no music, however I figured i'd start this thread to show some of the neat stuff I try out as I go along for a few hours each…
Iirc the node supplied with designer lets you switch between the two - if you're on the 70 version it's probably clamping your values to what it sees as full black Don't ask the AI stuff like this - it can't do sums and it recycles all the misinformation on the internet when you ask it questions . The vast majority of…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
http://arena1game.com/ Hi there My game was released. We are going to EU and Asia and next America. This is none installed game. My responsibilities are tech and fx UI. We have only 6 guys involved. Thank you
Hi folks! So, basically I had to use 'sample curve' and 'set position' nodes and for that it is necessary to 'realize instances' first, this removes the rotation I had done to the poles before...Is there a way to preserve the rotations or transmit them to the post-realized instances? PS: I attached a modified file,…