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Atlas scatter node anti-aliazed, non-binary opacity / alpha?

gnoop
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gnoop sublime tool
Have somebody managed to get something usable from  Substance Designer Atlas scatter ?   It makes any opacity /alpha  binary  and thus  you can use it only in very hi-res format .    End even that way it's still degrades visual quality of details alot .       I never use it because of that  doing any scatter in 3d render usually.

Still wonder if anyone managed to find a workaround?    

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  • poopipe
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    poopipe grand marshal polycounter
    Doesn't seem to have that effect on the new green designer. 

    Can't say I've ever used the node in anything though. Seems needlessly complicated to me. 
  • gnoop
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    gnoop sublime tool
    poopipe said:
    Doesn't seem to have that effect on the new green designer. 



    to be honest I see no difference at all.     Alpha is still ugly binary as hell.    As well as mip blurring of the color channel itself.    They have some  "attempt at improving the shape edges"  group  inside  but  I couldn't understand what they are actually trying to do there.    

    Hoped it would work  ok in 32 bit  since the issue   is not an issue in any  32 bit image composer usually  with typical "divide on alpha"   "straight/pre-multiplied" switches   but the damn thing doesn't switch a half of its nodes to 32 bit for some uncertain reason.
          
    And contrary to Blender shader editor where you could instantly preview  what  math nodes are doing  here in pixel processors  you have no idea most of a time.  

    ps.  Atlas node does have  a few nice features like  selecting a necessary range of atlas cells by sliders so I am trying to find a fix  that would make it usable.   
       




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