Yeah, maybe. I very much prefer Blender nodes system vs SD one. Even considering lots of things are impossible in Blender. 1, you don't have to convert or clean grayscale to color , Blender does its guess on its own . if you connect rgb to vector input it instantly interprets it as 3 vectors. You could mix color ,…
maxscript question, i`m working with the node event system and in the function you call you have an event and a node param i`m trying to get the actual selected node so i can check if its a spline but the param is a number instead of a node Event Detected: Event#geometryChanged, Nodes #(8998) at first i thought it was a…
Hi there, make sure that your node Curvature smooth has a tilling in repeat mode on both axis, either with the node itself by forcing it to absolute, or by setting up the node just before. This node doesn't work if the tilling hasn't been setup correctly.
I've been trying to wrap my head around how to write a simple custom node in UDK for the last two days with no success. What I want to do is make a node that will separate the red channel from any sample run through it. I have no experience with custom nodes in UDK, and just started learning HLSL, so please no psedo code.
What you're trying to do is called "NPR" (Non-Photorealistic Rendering), there's a dedicated website with some info on the subject: https://blendernpr.org/category/tutorial/ The method @Jekyll told you is a cool way to get information that's not usually available in nodes, into nodes. You bind a Converter->Combine XYZ or…
Yep, worth noting however that certain object nodes will only take particular types of objects. Good example is Client Play Camera Shake If you look at the node it will specify exactly what its input is, in this case it says "Target is Player Controller" meaning you can't plug an AI Controller into it even though they're…
I am wondering why there isn't a blend node with alpha like in other material editors. The Lerp node doesn't allow you to multiply, add or overlay two textures with a plug for an alpha texture. If I am not mistaken Lerp uses the Normal like photoshop blend mode. Is there a way to blend using multiply, add, overlay,…
I played around with the nodes and figured out how to do it :) Original post, Question #1 Ok, I've looked around the Interwebs for hours now and can't find a solution for my question. This is a pretty specific question so you may want to refer to the pictures/docs below for things I mention. I've set up my 4033x4033…
I found the node in Designer that makes safe colors from input . While how it behaves on whites is perfectly what I expected , its clipping on dark end seems a bit too extreme for me. Nothing looks kind of enough black with this in our game. Especially some artificial materials of black nature. Always a bit washed out.…