Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
One thing that would be great with the emissive eyes, is if they actually lit up some of the eye socket around each eye, so it wasn't just the eyes in isolation. For example here's a mod using the effect and (mostly) it looks pretty neat https://www.nexusmods.com/skyrim/mods/110023?tab=posts
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
I bet this is something super simple but I have been looking online and I can't seem to find why. The only way I can see my textures in UDK is with Game mode enabled. why aren't they showing in any other mode (lit)? I bet I pressed a key at some point that disabled them or something. cheers
I'm back and this time to announce that i finished the project, it extended a bit beyond what i had in mind but it was a fun experience, if anyone has any question about it let me know, artstation post link bellow https://www.artstation.com/artwork/eRGQZG My Favorit WIP of the animation process:
Just a quickie, for those of you in the know. How are you guys going about solving foliage in per pixel lit scenes with regards to harsh lighting? Simple planes with local maps are used for foliage but for the life of me I cant quite figure out a nice lighting method for them. Is there any tips or links you guys could…
So im currently working on a scene and Im always testing how the textures look in udk, I set up a simple normal, diffuse and spec map to get started but when I put the editor in lit mode I get this happing at certain angles. It also does it in the material editor. It kind of disappears when I get closer. Any help would be…
Instead of solid mode with phong shading - I'd preview whatever 'lighting' artifact you think may have occurred in either lookdev/material or cycles viewport lit with a basic 3 point setup which would enable people too offer more effective feedback, if applicable?
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…
Hey guys, Im in my final year of games design at university, and for my final project I'm designing a realistic game involving body language. My final year project focuses on the recent advantages in technology such as, the release of the kinect and motion capture equipment such as facial and body scanning and motion scan…