it is most likely that the bevel fixed it because it insulates the awkward topology on the top surface from the 90 degree corners. you could probably achieve the same result by insetting all the top faces.
I use mainly Maya, starting to learn also 3ds max. How can I make the distances between the outer edge and the inner equal, for example, on a rectangle? Tried using different tools, inset, outline, shell, but haven`t found a solution. Thanks!
this has come up before but i've yet to find a solid solution so i'm bumping the request. anybody know of an automated / scripted solution to extrude / inset a face with a circle of N edges ? or. chamfer a vertex to similar result ? maya specific. thanks
Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces. The Problem in question: As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture…
ya you cant used it to inset things on existing normalmaps, if it is something you made in ndo, and you only want to inset part of it, just separate it to a new ndo2 layer, and flip it that way. Or a option is to go into sculpt mode, and erase part of it.