Anyone? I was able to set up a new rig using 3 IK chains, one extending from the wrist to the lower bone on the upper arm, one extending from the wrist to the upper bone on the upper arm and a third one extending from the wrist to a third shoulder bone. Each one of these is set using the IK systems monster mentioned to…
excuse the swedish. this is my current solution to one of the most basic things in 3d animation. I'd like to know if this is the way 3d studio max wants me to do it, or if there is a better way? basically, I want to always have IK (sliding key) on my arms. but I also want the arms to sometime during the animation, be…
Hello guys, I'm trying to wrap my head around animating with Human IK. I'm slowly taming it, but I'm still running into a really shitty issue: I can't seam to find a way to modify The Local Rotation Axis of my Human IK controls to something that I can use. Basically, I would like to set the rotation axis to something that…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
I'm trying to create a simple animation for a game and decided to use an IK limb solver on 1 of the arms. I collapsed the IK bones and deleted the IK chain. Everything looks fine in max but, when I test the animation in-game, the arm stays motionless. What am I missing? Edit: The game's Skyrim Special Edition and I'm using…
Hello guys! Just wanted to post the answer to a problem I've had lately, and since I haven't seen a thread on it yet, I figured I would post it here for anybody who might of had the same issue! So my problem was that on several occasions I would open a Maya scene of a Character I was working on with a Human IK controle…
Yo! What's bopping polycount!? I'm new around here hoping to get some help. I've finally started to dive into the world of IK and CAT rigging and my oh my am I stuck in a few places. My first question has to deal with weighing through vertices on a model as you can see on the images attached below the difference between…
I am rigging a character for an FK/IK switch setup, but I am running into this issue seen above. When I add the IK solver (ikRPsolver) to the joint chain, it seems to "bump" it a little out of my original joint orientation set up. And... I have no idea why it's doing that. I do have a feeling that it's going to cause me…
Hey guys! I have recently been using a few rigs who don't have an automatic IK/FK switch. So far I have tackled this by switching to IK or FK and tried to move the controllers manually so it matches the first pose, but this method means that the animation sometimes will have a pop between the frames where I switch from IK…
I am making two arms that are IK/FK Switch. The Left arm is great! I'm using a blend color node to swap between the ik and fk and it all works on the left. I put the rotation x y z of the IK shoulder elbow and wrist into Blend Color1 and the rotation x y z of the FK shoulder elbow and wrist into Blend Color2. I link the…