Not direct. I have found the snapping at the bottom of the viewport and the snap at increment of the grid. My "problem" is that the standart cube vertex is maybe in position 1/1/1. Activate i snap to grid i can modifiy the position and the vertex walks around the gridlines. But when i dont activate snap to grid and the…
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
I have wondered if there was a set hot key too, but could never find it, so I wrote this script. The 1st snippet is to double the divisions. The 2nd snippet halves the divisions, if the division number is currently 1 (lowest it can go) I double the spacing instead. //Double grid divisionsint $gDiv;$gDiv = `grid -query…
Maya's default unit should correspond to Unity's default meter units. If you make something 2 units tall it should import nicely to be 2m in Unity. Very handy. As for what to set your grid to, (Display > Grid > [ ]) that's up to you, and it depends on what you're working on. You have 3 basic options: Length and Width -…
Hi, I'm trying to make some tiling floor sections for unreal 3 in Max and was wondering if its possible to snap a vertex to the grid that isn't already aligned to the grid. Currently when I use the snap grid on an unaligned vert it moves one grid unit but does not align to the grid. Any help would be great.
Hi everyone. I had a few technical questions about building game levels that have been really holding my back. It's to do with sticking to the gird in UDK. I've made only one scene in UDK so far, and it was an island with a building on top. There was no real need to worry about the grid. Now I'm focusing on different…
I've been having some issues with the grid settings in Max and Maya. I want to set the grid settings so sending meshes over to UDK will be to scale. I've read that if the grid were something like 2 cm per grid it'll be one Unreal Unit. These settings must also match sending stuff back and forth between Max/Maya, which I…
Yes that would be amazingly helpful to have custom deformable grids, however that would more than likely destroy the grid as a measurement device. You can use Grpahite Modeling tools > Free form > draw on object > Pick Target Object. You can use a handful of tools, I wish all of the tools worked with an active snap system,…
Hello guys,i have been trying to match the grid in max uvw to the grid i have setted up in photoshop. As the 3D max grid goes from 0 to 1 and i had it setted up to 32 in photoshop i thought about using this equation for finding the right value: 1024 32 1 x So x is 0.03125, and here comes the problem. In max grid settings i…