Hello friends, We'd like to share our latest project:* Title: Modern Home in Angeles National Forest * All hi-res images: https://www.behance.net/gallery/82195189/Modern-Home-in-California-Forest * Tools: 3Ds Max + Corona Hope you like our work! Thank you so much!Contact us: - Email: deerdesign.vn@gmail.com- Portfolio:…
Hi Guys! My latest product 'Stylized Birch Forest' has been released on unreal engine's marketplace! There is a downloadable demo link on the store page! Check it out! https://www.unrealengine.com/marketplace/en-US/product/stylized-birch-forest https://youtu.be/7TayReqs6V0
Hey all, I've been building a few scenes in UDK, just to get to grips with the engine, and I've hit a snag. This is my concept art: And this is what I attempted to do for the forest: Only it's taking a ridiculously long time to build the lighting. Does anyone have any ideas as to how I could create an entire, non-intensive…
Update: Finished version here: https://www.artstation.com/artwork/rA6802 Hello everyone! This is an environment scene I'm trying to finish up and I'm looking for some feedback on what I could improve. My goal with this project was to practice lighting and texturing, also getting used to working with natural elements in a…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
Some notes: * The saturation overall is a bit high. I'll reduce it tomorrow. * Some AO was baked right on to the cliff face textures. I'm going to reduce that or remove it outright tomorrow. * The mud & dirt terrain textures need their saturation reduced. The grass needs something else to help the forest floor feel like a…
The forest musician: There were many scary stories about horrible moaning and strange sounds heard from deep taiga at nights. People belived that it was a huge forest giant that eats lost peolpe and cattle. No one surely knows how he looks, but many folks know his strange song. In reality he has been singing his sad song…
Hi artists, this is my new scene. Only CE3 SDK assets. I am apllying for new job and company ask for scene with meadow and forest. Scene description: There is the big oak on the meadow where player starts. You can see small path leading to mainly deciduous forest. After short walk you can reach overgrown ruins. I add small…
you people are mad. If your goal is a forest - a real, dense forest - then low poly should be the goal. Don't try and model each frond or each branch, just try and get a decent volumetric poof of foliage, then go mock up your level with 1000 trees and see how it looks and performs. Then, if you've got tons of performance…
Hey folks, I just wrapped up my most recent lighting study in UE4 and wanted to share how it turned out. Been building it up and testing some techniques for a while and while there is more to come this version is more or less done (seasons and weather coming soon though). Updated with the newest version of the forest Hey…