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Non-intensive forest tips?

polycounter lvl 9
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AGarton polycounter lvl 9
Hey all,

I've been building a few scenes in UDK, just to get to grips with the engine, and I've hit a snag.

This is my concept art:
Atlantis_Cocnept_Level03_zps55ee3c89.jpg


And this is what I attempted to do for the forest:
Atlantis_Buggered_zps109f7550.jpg

Only it's taking a ridiculously long time to build the lighting. Does anyone have any ideas as to how I could create an entire, non-intensive forest in UDK? The player doesn't have to be able to enter it, but I would like to be able to see it from a fairly high vantage point.

Thanks!

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