UPDATE hi, I found this nice concept from Chris Drysdale on deviantArt ( http://spex84.deviantart.com/ ) Looking for something simple for my first PBR attempt concept And a quick blocking
Hi, during my vacations I scribbled a few sketches and decided to bring one of them into 3D, making a portfolio piece out of it. The plan is to create a ingame model using Max, dDo and some paintovers. The sketch: The HighPoly Version: Comments & Critics welcome. :)
Just got done with my first hard-surface, high detail model for my Final Year Project and I was hoping I could get some constructive criticism, feedback and critique. Mostly looking for things I you liked, what I could improve on, things I could/should change, etc. Thank you!
In this project I wanted to create my own design and explore and practice some basic lighting theory, hopefully you liked my work program used : fusion, blender, photoshop artwork On Artstation: https://www.artstation.com/artwork/nYK14X My other work: https://www.artstation.com/falcondesign
Concept can be found here, artist is Vadim Sverdlov. Here is my interpretation of its functionality. I've also altered some small things from the concept. The upper muzzle is also going to be modified to double as a taser for non-lethal takedowns. Here is my latest double smoothed blockin. Most things are going to be…