Hi, i took a look for the same type of art you are attempting and since the post is years old i figured you could benefit from what it presents:art-station reference img look at the angularity of all the pieces and how it was made. Mimic this method and you'll be spot on with your goal. (i think)For texturing i'd try =…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
2 months of modelling from scratch, texture painting, and then loading it all into unrealhardly perfect as i'm still learning, but i'm really proud of this one
How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
ask for documentations, access to they internal resource if they got, some supervisor not really interested to feed informations all the time, mine not so happy to always mentor
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations. I can see the "benefits" of always online since, games…
its a real pain to bake in blender as if you have any metallic on your shader, it either does not bake at all or comes out looking too dark so all the chrome has to be kind of diffuse
Hello ! since i hate medium and all the new content share platforms, and i love polycount, ill leave my "writing" on issues that feel important to me regarding the industry here ! Check below for the first post ! ( this way this type of content is also indexed by the Internet, thus not beeing in a discord bubble etc ). A…
Thanks for all your contributions, your support is highly valued here! And thanks for sharing your progression, I think this is helpful for other game developers to be realistic in assessing their own careers. It’s not easy sometimes, and game dev can be a real pressure cooker, with all kinds of bad management practices.…