heres an example of what I need to do- its not exactly what Im doing but its the same kind of thing- if a character needs to pass on a baton to another, how can you animate the constraint or parenting for the baton on one character to ther next? its actually for the feet of a character, which are parented to a locator, so…
Hello PC. I am little bit new to Maya, and having maybe dumb question but it's giving a huge headache. I am modelling npc for stalker game, and export gives me such error "can't find parent bone bip01_neck" the problem related to the biped or joint (I guess it's so called in maya) I used to reach Schematic view in max and…
Is this for an asset that's going to be animated? Grouping is essentially the same as parenting. You're just parenting objects to a node that's invisible (but still has transforms). In general I use groups for scene organization, but for rigging purposes it's better to parent things and use locators instead of groups when…
Hey everybody, I'm working on a rig where I want to add the ability to switch the parent of the IK hand manipulator between following the clavicle and being outside of the spine hierarchy completely. Now, that part is fairly easy, using set driven keys to animate the constraint from the clavicle to the IK handle but when…
I'm working on a robotic rig, where most of the parts can simply be parent constrained to the bones. I've decided that I'd like the hands to be smooth bound. It works fine til I put the bones group, geometry group, and the rig group all together into a main group and parent constrain that to a control curve. Then, when the…
Parent is like a mother has a strong power to protect their loved.She also has the devastating destructive power,so be tied chains.Throughout her life for love alive... concept sculpt
Hey i downloaded some animations from mixamo and i have the problem that i can't parent my gun to something that i will move with the hands. The are no joints and other stuff like that does anyone know a way i can get the gun moving with the hands?
You should set the shoulder controllers as children to the spine controller. This will allow for the shoulder controllers to inherit the transformations (rotation) of the parent spine controller and still keep the Parent Constraint from the shoulder controller to the IK.
Hi everyone, This is another Project I worked on, it is a complete 3d model of my parents home and all its lovely unique furniture. This is mostly done with pictures and my Memory(mostly memory). Some duplicate images are requests from my mom on whether or not she wanted wood floors instead of carpet. I will also admit I…
Hey all, so i was messing around with zspheres to make a leg and when i started my project up again i find a super small sphere with no parent, i scaled its size up so i could see it but now i can't delete it and i want to turn my zspheres into adaptive skin but the unparented sphere is messing with the rest of the legs…