Hello PC.
I am little bit new to Maya, and having maybe dumb question but it's giving a huge headache. I am modelling npc for stalker game, and export gives me such error "can't find parent bone bip01_neck" the problem related to the biped or joint (I guess it's so called in maya) I used to reach Schematic view in max and see connection, but here I am confused. When I detach my skeleton from mesh, and then do Skin -> Bend skin -> Smooth bind, then it looks like working, but then I need to tweak all weights again. Is there any chance to fix that damn parent bone?
With all respect
Wozner
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