heres an example of what I need to do- its not exactly what Im doing but its the same kind of thing-
if a character needs to pass on a baton to another, how can you animate the constraint or parenting for the baton on one character to ther next?
its actually for the feet of a character, which are parented to a locator, so when his walk cycle plays I can just move it along the ground. but for the same animation I need him to do other stuff which would be easier with unparented feet. Any ideas?
Replies
For your baton example, You would have 2 point constraints setup on the baton, one for the giving hand and one for the receiving hand. The giving hand will have it's point constraint keyed at 1, and the receiving hand will have 0. At the hand-off, you swap the weights, giving hand is now 0 receiving hand 1, so that the baton now follows the receiving hand.