My current rate is $15/hr. Ideally I'd like to earn 50,000 - 55,000 USD/year. One character usually takes me 60-80 hours depending on level of complexity, and how independent I can be without consulting with a senior artist. Basically; I operate fastest if you trust me to work, and leave me alone like a bitcoin server…
Hello everyone! My name's Alex, I'm an artist with over 5 years experience working on both mobile and PC games, board games and TCG. Titles I've worked on are released on Appstore and coming soon to Steam I can do most 2D stuff that you need: * Illustrations * promo art * concept art * icons * environment/backgrounds * UI…
Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
Yesterday, everything was fine. Today, I'm getting crashes like crazy. I swear on my grandma's grave that I have not visited any dubious porn sites today nor have I indulged in any thievery of anyone's intellectual property that would have caused me to go to dodgy Russian or Persian or Chinese or Indian hosting services…
I feel being "locked into alternative distribution means", is (THE/an) issue across the net currently. With this new bill "passing" in the states it is doing exactly that ^ HR 77057 If people continue this trend of locking down applications behind "middle men", then you should also have offline methods catering to those…
This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…
**UPDATE** (new discussion starts at page 3) How long would it take you to create this prop? 1. high res 2. low res 3. textures polynaut - 2-3 days ysalex - 4-5 days **ORIGINAL POST** Just out of curiosity, how many hours would a prop like this take you to create? 1. high res 2. low res 3. textures polynaut - 2 days ysalex…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Here is a GUIDELINE from the wiki Freelancer Type US Day Rate US Hourly Overseas Day Rate Overseas Hourly Individual contractor $300/day * $37.50/hr * $250 - 375/day $31.25 - 47/hr Low-end art studio $350/day $43.75/hr $140 - 180/day $17.50 - 22.50/hr Average art studio $500/day $62.50/hr $200/day $25/hr High-end art…
It's tough when you only have 2-3 hrs a day compared to say 8 hrs. In a full day you can get something done and you can see it and be happy about it, which can then motivate you to do more the next day. With 2-3 hrs a day, it means that you'll need to understand that whatever you're working on is going to be done in small…