The sad fact is this game being released a week after Diablo III and Max Payne 3, but hey: [ame=" https://www.youtube.com/watch?v=8agNJ6aORZ0&list=UUW7h-1mymnJ96akzjrmiIgA&index=1&feature=plcp"]Dragon's Dogma - The Ur-Dragon - YouTube[/ame] From what I read, this dragon will require a ton of players to kill.…
I would probably disable blood splatters on people if I could after long, assuming I didn't get used to it; just looks silly here with identical splattering on the faces: http://pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20091103033923448.html - better than the early symmetrical…
My previous dragon posted here was for the comp over at cghub check out the entries, I'd love to get your vote but which ever entry you feel deserves It go right ahead never-the-less here is my contribution: Beauty: Chasing another dragon, he is like my other design of the trifecta mount so he can do Land, sea and air.…
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
Hi, I'm making a dragon (remaking rather) for my rigger friend. She said however I do it it's fine as long as the typology is good. Im debating whether I should give her a dragon with double sided wings, single sided wings, or just skeleton wings with separated planes in between. I know for ncloth it has to be single sided…
Hey all! Just wanted to share a new video for Dragon Age: Inquisition. [ame=" https://www.youtube.com/watch?v=fzuR1Fn_b48"]Dragon Age: Inquisition -- Discover the Dragon Age - YouTube[/ame]
I wanted to share some of final 4k frames from my Artstation Challenge entry https://www.artstation.com/artwork/Rnmlwy It's based on a concept by Florian Coudray. Most of the work was done using Houdini, ZBrush and Substance Painter. I also made a few tiling textures in Designer which I reused quite a lot. I also used…
This is pretty cool! Dig the art, super polished and clean. Level builder is a cool idea! My only comment would be about the sound design could use work. The dragon shooting & impact sfx sound a little too familiar, and too "fleshy." Almost like they are shooting spit instead of fire or ice bolts (and also very similar to…
Hi Everyone! It's been way too long :) ANNOUNCEMENT - Dragons Workshop BUNDLE - 10% off promo! This is a ONE-TIME purchase for the whole entire past, present, and future releases of my Dragons Workshop. As I add future videos, you'll receive email notification so you can access it for free! I estimate we'll finish after…
Hello all. I’m a game designer mainly based around the utilization of Unreal Engine. I am not only a game designer specifically working on 3D games but I’ve been designing a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators…