Hey guys! So I've created some tank treads by instancing a single mesh, which I've path constrained and moved along the path into the correct positioning. Now when I try and export this for texturing, the FBX fails to export the model. Is there anyway to remove the path constraint completely and keep the positioning of the…
Hi guys, so I've been following the Introduction to Character Rigging in 3ds Max from Digital Tutors and I've run into a bit of trouble. For some reason it's no longer allowing me to constrain anything to anything - I even tried going back to previous bones/helpers that I had constrained before and this message still comes…
Hey there guys, SO I'm trying to get vertex snapping work in maya while constrained to the edge while using the modeling tool kit, as that's a new feature. I really like the ability to stick my verts I'm moving to the flow of the existing topology, but sometimes I want to be able to snap up on an axis to even everything…
Hey! This usually wouldn't be a problem, but I'm trying to do a specific thing which means my character's skeleton needs to be in it's original bind pose. I've made a control rig which adds a bunch of constraints to the skeleton which pulls it just slightly out of alignment from the original bind pose, which normally…
Hi all, I can't seem to figure out whether or not Modo supports edge/face constraints like Maya and Max have. Here's an example in Maya. People mentioned using the slide tool but even that seems to not have an "absolute" setting like Maya or Max does. https://i.gyazo.com/1111e5ba3229c186c9ee4db7d14a115f.gif…
-3DS max 2010- Blue = Z axis Green = Y axis Red = x axis This is my first post and also first time rigging in max and I am looking for some help with this mechanical arm mostly dealing with constraints and IK. it is a 7 function arm 1)To start off I would want to constrain the bottom blue cyclender to be locked so that it…
Hello! So, I made 3 space switches for a controler in Maya, with parent contraint, I made a button of type 'enum' and set driven key with these 3 constraints in order for the whole thing work. Whenever I position the controller with space switches and then position some other controller, the controller with space switches…
i use shell modifier a bit when doing sub d work, i also do path constraints and path deforms, and i cant figure out how to get the effect i want without a lot of tweaking, in case of shell now i'm made a spline to use as a bevel and it keeps beveling in reverse or inside out, but not the way i intend. whats the secret…
Hmm, Now I can't figure out how to constrain only one axis. I checked the help guides but it doesn't mention anything about selecting an axis, just whether or not orientation is affected. And there is a lag in the constraint - something handy under other circumstances, but not this one. (Edit, after an hour of searching…
Apologies if this is a dumb question, but I'm experiencing an issue using Max's link constraints for animating a character juggling 3 balls: Linked to a bone in their starting hand to begin with, when the balls are tossed between the hands I Link to World, and animate them arcing over to the other hand, where I then add a…