Hey guys!
So I've created some tank treads by instancing a single mesh, which I've path constrained and moved along the path into the correct positioning. Now when I try and export this for texturing, the FBX fails to export the model.
Is there anyway to remove the path constraint completely and keep the positioning of the model, so I can manually tweak it further and export it for texturing?
Thanks in advance!
Replies
http://www.scriptspot.com/3ds-max/scripts/ani-baked