I'm guessing the rectangle has the smaller footprint as I would be calling only one material vs two for the two 512 method. Can anyone confirm/deny this? Thanks!
ok cool thx, im a bit worried about changing the texture to less noise on the diffuse and spec, im afraid it will look too bland but i'll definitely give it a shot. As far as the normal, I did create a high poly version but when i baked the normals half the details didnt show up so i crazybumped the complete map. Diff:…
didn't manage to make the time to finish this one before the comp ended, but I have kept working on it over the past week or so as the hours present themselves. Its still in progress, but should be done soon. Its 1710tris and a single 512. Under spec of 2ktris and 512s. Image is Unlit, ie texture only. Thoughts and crits…
This slipped to page 5 so am doing my bit and attempting a crit... Concept usually goes either high then low, low then high or middle base to lo and hi. It depends on the artist and situation with machine specs, it seems. - I think the radar holder (base) needs some work. - How many triangles in the "metal bars" and could…
My friend was telling me about this post and I thought I would try posting my own stuff here as well, and try to see how low I can make some of my stuff! For this first post, I re-created The Combat Cross from Castlevania Lords of Shadow, using this as my reference image: Still working on its spec, diffuse, and normal…