Some nice modeling here. Accurate enough that I can't spot any inaccuracies, except the height difference of the two black bits that make up the folding part of the stock. See here at 0:20: https://youtu.be/tEpBi4SChVY?t=19 The top handguard looks a bit thin, and the bottom has some smoothing errors, probably due to triangles on the curved bit. Some of the edges are very sharp, like won't-render-on-screen-at-all-at-1080p-sharp, and most of those are located to the front, away from the camera. It'll render well tho. The real weapon has a stamped steel receiver that I hope you'll add some flaws to, as yours looks very clean like it was CNC'd
Some nice modeling here. Accurate enough that I can't spot any inaccuracies, except the height difference of the two black bits that make up the folding part of the stock. See here at 0:20: https://youtu.be/tEpBi4SChVY?t=19 The top handguard looks a bit thin, and the bottom has some smoothing errors, probably due to triangles on the curved bit. Some of the edges are very sharp, like won't-render-on-screen-at-all-at-1080p-sharp, and most of those are located to the front, away from the camera. It'll render well tho. The real weapon has a stamped steel receiver that I hope you'll add some flaws to, as yours looks very clean like it was CNC'd
Replies
The top handguard looks a bit thin, and the bottom has some smoothing errors, probably due to triangles on the curved bit.
Some of the edges are very sharp, like won't-render-on-screen-at-all-at-1080p-sharp, and most of those are located to the front, away from the camera. It'll render well tho.
The real weapon has a stamped steel receiver that I hope you'll add some flaws to, as yours looks very clean like it was CNC'd
Nice work...
I use Substance.
MORE PICTURES