Hi there, I am looking for a 3d artist for a 2.5d game in the style of ghosts'n'goblins. I will assume game design and programming, I can put 10 hours per week for this project and I expect around the same for all team members. The game will be in unreal engine Profit share is equally split If you are interested, please…
Hey, it appears I've found a bullet-proof way to crash my ZBrush in 10 seconds. *hooray* In case you want to see if you can reconstruct this behavior, the steps are: 1. Drop to Canvas 2. Drag out new instance of object in 2.5D mode 3. Move Object 4. Drop again 5. Drag out new instance 6. Crash! (7. If it didn't crash at…
Hello guys, i am facing a problem i dont know how to overcome, i have been trying to create a 2d grass from a 2.5d perspective. So i already got my hair material to look like grass and all that stuff, but whats killing me is how to render the grass. I tried render to texture with a big offset to the side in the projector…
Looking for individuals that would like to create characters for our indie game. The game itself is 2.5D, and uses a cell shaded artstyle. Currently some of our artists are japanese, but they are perfectly able to communicate in english. The job would be the creation of one gameready character model for cellshading.…
I don't know how to solve this. I guess somehow even though I put a plane in the background, the depth of my Z plane is too much and its blacking out way before the furthest back pixol. I tried changing the Displace Z in Layers, recombined with more planes.. Nothing. I'm throwing up the zbush Doc so you can see Im not…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
For a while I am looking for some similar to Zbrush 2,5D approach solution that would be allowing to work nondestructively and resolution independent. I mean with resolution independent layers having depth info for proper Z blending to each other. Photoshop smart object and linking: Works not that bad but to get proper Z…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…